Some great changes in Path of Exile

Path of Exile has been the new outcast of Diablo island for a long time. I first saw it in 2010, and it was released in ****a in October 2013.

Path of Exile has been the new outcast of Diablo island for a long time. I first saw it in 2010, and it was released in beta in October 2013. Since then, Grinding Gear Games has released 30 updates and expansions, followed by many power creeps and mechanics.

Like many online games, Path of Exile has a high number of players during the pandemic. Although Path of Exile has been online for nearly 8 years, GGG has learned some new things from players and how it makes games in each expansion. Grinding Gear likes to hire top players for its quality assurance team, and run changes from others through Discord and its player community.

Grinding Gear does not like to remove things from Path of Exile, because players often enjoy Chaos Orb they get. But Flaks became a big problem, so they would be weakened rather than banished. Grinding Gear is studying ways to reduce the damage of players to high-end characters, because they feel that there is a very big difference between very good characters and ordinary characters, and many of these come from support gems.

These support gems have a good shelf. Each of them increases the damage by 50%, and these other auxiliary teams do cool things, such as turning a blind eye to the enemy, but blinding the enemy is really not worth the extra 50% harm. If POE Currency greatly reduces the range of effective skills and makes them very small, but in return, they will cause more damage. This is a cool idea, and this is an example of what we call hurt gems.


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