Unlike most RPG games (where you determine the role and abilities in the category), the Path of Exile category is more open. All classes have the same passive skills, even though they have different entry points into the giant network. When you gain POE Currency through leveling or completing tasks, you are free to choose any way you want to build your own character through passive skills and income.
There are also no category restrictions on the equipment. The choice of armor, weapons, and other equipment depends more on what skills and abilities you plan to include in your build, not on the type of character. Experienced players can use this freedom to create unique characters, but at least at the beginning, new players should wisely adopt the more classic RPG approach. To help new players, each of the seven character classes is associated with at least one of the three main attributes, thereby establishing an automatic synergy between the class and a specific game style. Their starting position in the skill net further strengthens this synergy between the class and the play style.
Before choosing a class, remember that all characters have some basic properties. Each character starts with 50 life points, 40 mana points and 53 dodge points. Regardless of the character level of each level, you will get 12 life points, 6 mana points, and 2 mana points. , Accurate and 3 maneuvering levels.
Hunters are ordinary melee fighters. Hunters often carry weapons with two hands, causing serious physical damage to heavy objects, and heavy armor will reduce attacks on heavy objects; clumsy armor will only slow down the speed, so wanderers will wear light armor, which can be improved The level of dodge.
Hunters are ordinary melee fighters. Hunters often carry two-handed weapons, causing serious physical damage to heavy objects, and heavy armor will reduce attacks on heavy objects; clumsy armor will only slow down the speed, so the wanderers will Buy POE Currency, which can improve dodge Level.
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