Path of Exile: 3 reasons why the harvest failed

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"Path of Exile" does not lack a mechanism to provide a quarterly competitive game-changing mechanism introduced by the Challenge League. This is a good way for players to test the trial version in the new economy when interacting with the new mechanism.

Due to the design of the league, party games are usually second to last in most leagues, but no league has such a positive impact on a team like Harvest. The remaining POE Currency in each cellar can only be used by the neighbor’s owner and cannot be distributed to the entire team. The magical exploration rewards ensured that the monsters in the harvest garden get a lot of loot, but unlike previous leagues, not every party member can fully accept the actual league mechanism.

Delirium has done an excellent job of interacting with other alliance mechanisms by changing almost every enemy on the map. Due to the way they are made, Harvest only interacts well with Bestiary and Delve, but does not affect most mechanics at all. Since Harvest does not affect the monsters on the map at all, it is an isolated system that cannot be felt when dealing with most POE content.

Since the harvesting takes place in a garden that is not connected to the map, players need to buy Path of Exile Currency to enter the garden, plant seeds, kill mature monsters, and then make. This game loop clears and juxtaposes the fast-paced development of the game in recent leagues. From clearing the enemy’s entire room to waiting for the enemy to spawn and manage multiple sub-menus, it feels bad. Harvest's game loop may be the main reason why it has not become the core.


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