The game takes place in a desolate, decrepit mental asylum, abandoned since the 1920s. It’s set in a rural forest, far from civilization, with dense fog cloaking the area. As players explore, they encounter twisted remnants of experimental treatments and hear whispers and echoes of the past that haunt the halls.
Creating characters inspired by a "Poppy Playtime characters" theme and a "how to survive as a maid in a horror game" concept adds a unique layer to horror games by combining unsettling childlike elements with eerie service-based personas.

A mix of survival horror and psychological horror. Players must solve puzzles, hide from entities, and manage limited resources while slowly uncovering a dark backstory. the
The Patient (Main Character)
The Watcher
The Caretaker
The Orphan Ghosts
The Conductor
To escape the asylum, players must find fragmented memories, decipher clues hidden in the environment, and avoid or outwit the horror-inducing characters. Each character leaves a breadcrumb trail of clues, but trusting any of them can lead to dire consequences.





